Blood bowl 2 orc thrower build4/8/2024 ![]() It is a shame really as they do make very good Linemen with their high armour. Often overlooked instead for some puny Goblins who shouldn’t even be on the team. Orc Lineman are very much the black sheep of the Orc team, often shunned to just sit on the bench and not see much game time. Again I would favour movement over armour. Strength you aren’t going to pass up and agility would be helpful as above and also perhaps keep him out of trouble more easily. I’d go with Dodge on doubles for protection value and to keep him away from anything nasty trying to hit him. Fend and Pro for the same reasons already mentioned follow up nicely. Otherwise get it on a Lineman and follow it up with Block. If you don’t then you need to decide who else on the team you are going to give Kick to. This is a debatable build due to the fact I mentioned earlier in that it is hard to fit Linemen in your kick off formations. Also if they are getting sent off a lot, they won’t really be getting many SPP to get extra skills anyway. Any more and you just lose their team value after they get sent off. They only need one skill and that is Dirty Player. If you are going to ignore Goblins like any respectful Orc should, then you will probably want a Dirty Player Lineman to stick the boot in. ![]() That would basically give you a fifth Blitzer and I would certainly want Wrestle if I got the movement first. They don’t really need the extra armour so I would choose movement. A strength increase turns them into a more mobile Black Orc which is handy, agility would change their role to one that can be useful for moving the ball around a bit easier. If you keep getting skills then Pro is worth a punt, Dauntless could be considered but your team is usually the stronger side in most matches already.įor doubles for either for Guard to keep your strength edge or go for Dodge, though that loses value if facing lots of Tackle heavy teams. It will free them up to move along with a cage on a fairly slow team, or to reposition in a better square when marking an opponent (like moving around to avoid eventually getting crowd surfed. On from that I would take Tackle if you are short of it and face a fair amount of Dodge players, otherwise Fend can be useful to cut out some dodge rolls. They are a bit on the slow side regarding getting up afterwards and a bit slow perhaps to always get to where they are needed. There aren’t really any other great candidates for Wrestle on the team and your high armour means you don’t fear fouls (not that many coaches would bother fouling a Lineman). If they do skill up though as usual Block or Wrestle would be best first. The Blitzers and Throwers will do most of the scoring and Black Orcs are usually there for doing the hitting. ProĬhances are an Orc Lineman isn’t really going to develop very far.
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